One thumb
Tap, hold, release. Every jump is a small bet on how far you dare to reach.
Tap, hold, release. Every jump is a small bet on how far you dare to reach.
Crumbling ledges, swinging chains and moving platforms stacked into a tower with no ceiling.
Miss a landing and the dungeon takes it all back. The climb starts again from the dark.
Every run is a fresh tower. Torchlight only reaches so far, so you read the next ledge a heartbeat before you leap. Height is the only score, and the leaderboard keeps just one line: the last one up.